Junior Hangz is a small-group STEAM program from Neuro Awesome — structured enough to feel understandable, flexible enough for different ways of engaging, centred on shared interests.
🎉 Real Connection
No forced small talk
🧠 Be Yourself
Stimming & pacing welcome
✨ Comfy Spaces
Calm, low-sensory setup


Pilot launching late August 2026
Register early to shape days, times & the first age cohort!
Sensory-Friendly by DesignLate Aug 2026
Pilot commencement
1 / week
Initial class frequency
Up to 3 hrs
Venue booking window
Max 10
Participants per class
2
Science & tech educators
K–Year 12
Age-appropriate streams
Weekday sessions may suit homeschool families; after-school or weekend options may suit mainstream-school students. The first regular time is chosen by demand, educator availability and venue access.
Many neurodivergent kids want friendship and to explore their interests — but conventional classrooms, clubs and unstructured social spaces can be hard to navigate. The challenge isn't a lack of interest; it's the sensory load, pace and pressure to participate in one particular way.
A community enrichment program — not therapy, tutoring, or a replacement for school.
Neuro Awesome is a Southern Highlands start-up not-for-profit creating safe, low-pressure, neuro-affirming spaces — so no one has to mask, perform socially, or engage in one prescribed way.
Stimming welcomed, parallel play celebrated, quiet decompression zones always available. No forced eye contact or public performance, ever.
Science, tech, engineering, arts and maths — with art woven into the technical work and physics embedded across the streams. Open-ended exploration.
Bonds form when hands are busy building together — through shared interests and zero forced icebreakers. Observe before joining; contribute your own way.

From Neuro Hangz to a kids' STEAM program
Neuro Awesome has built a growing local community through Neuro Hangz social events, D&D sessions, creative activities, parent peer connection and learner-driver education.
Families kept asking: "Can you create something just as validating and safe for our kids and teens?" So we began running informal tinker afternoons — and kids who were hesitant to speak were suddenly animated, collaborating and demonstrating their inventions.
Now we're shaping Junior Hangz into a structured, community-backed STEAM program — exploring a venue collaboration with PCYC Mittagong as our initial weekly home. Register your interest to help us pick the first age cohort, days and times.
Practical, structured-but-flexible experiences across STEAM — with art woven into the technical work and physics embedded across the streams.
Forces, magnets, ramps, light, sound, floating and sinking — with physics embedded across the streams.
Bridge, tower, shelter and marble-run challenges that build problem-solving through building.
Safe low-voltage circuits, light-up designs, robotics, sensors, micro:bit and introductory coding.
Design, model-making, visual communication, storytelling, sound, creative technology and imaginative problem-solving.
The program grows into separate age-appropriate streams from Kindergarten to Year 12. The pilot begins with the cohort showing the strongest demand and expands gradually.
Noise-cancelling headphones, bean bags, weighted lap pads, warm dimmable lights and cozy reading nooks — a quieter or lower-sensory breakout area where available.
A warm, judgment-free space with good coffee and tea to swap stories, recharge, or connect with fellow parents and support people.

Curiosity ignited through hands-on fog, tactile experiments, and wonder.

Microscopic focus and unhurried investigation of slides and natural textures.

Tactile fine-motor play and mesmerizing fluid reactions.

Real micro-boards, wiring, micro:bits, and open-ended robotic assembly.

Safe spaces to decompress, reset, and simply take in the moment without pressure.
Workshops run around 60 minutes for younger groups to 90–120 minutes for older groups.
A three-hour venue window isn't a three-hour lesson. It allows time for setup and equipment prep, gradual family arrival and sign-in, settling and regulation, the workshop, breaks, then pack-down and cleaning.
A visual agenda and safety info so everyone knows what's coming.
A short demonstration, challenge or real-world problem to spark curiosity.
A single concept or skill, explained clearly and at an age-appropriate level.
Individual or small-group building, testing and investigation — hands on.
Debugging, redesign and trying again. Getting stuck is part of the process.
Optional sharing or demonstration — contributing is always a choice, never a demand.
A calm close, pack-down and a preview of the next session.
No forced eye contact, public performance, or one prescribed way to take part. Participants may:
Pilot classes are capped at 10 participants. Register your interest to receive first invites and help us choose workshop days, times and the first age cohort.